games & rendering

Game & graphics programming work and projects
always looking for artists to collaborate with. #Unity3d #unrealengine #opengl #glsl #c #c++ #gamedev

Bobby huang

game / graphics developer

Blender
Unity3d

I used to work for Namco, Bandai, Zynga and other game companies. Always looking for other creative types to collaborate with.

Bobby Huang

Game developer

Experience

2018 - Present

shapesim digital toys

Senior Software Engineer, AR/VR

#Unity3d #UnrealEngine4 #csharp #VirtualReality #AugmentedReality #PerformanceOptimization

2015 - 2017

Zynga games

principal software engineer. Cityville

#Unity3d #hlsl #cSharp #MobileGraphicsOptimization 

2008 - 2015

x-rite, pantone colors

senior engineering scientist
Color science, ray tracing, physical based rendering

#glsl #cuda #opengl #c/c++ #matlab #pathtracing #monte-carlo-methods

2006-2008
Namco bandai

senior software engineer

Pac-man, Time Crisis, Tekken

#c/c++ #j2me/#BREW #mobile-porting

Education

1999-2014

UC Berkeley
B.A. Math

patent

Method And System For Enhanced Formulation And Visualization Rendering Patent number: 8345252 Publication number: 20090213120 ​

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Skills

Unity3D / Unreal Engine 100%
VR / AR 100%
Realistic Rendering 100%
Game Engine architecture 100%
Map Visualization, Data Visualistion 100%

Contact

  • huang3d.wordpress.com
  • bobbyhuang2000@gmail.com
  • (415) 123 1234
  • (415) 123 1234

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